Yay! Goin' Grella has had its first official Beta Tester who has given feedback!
Thanks to the feedback received the aesthetic qualities of the game have been improved and functionality of certain events and cutscenes have improved as well making the game smoother.
Most importantly, characters progress better in terms of leveling and skill learning and gold earning so the flow of the game has improved greatly.
Keep the feedback coming!
An RPG Maker VX full game project being done by two friends. One is the writer and the other is the game maker.
Sunday, 28 June 2015
Action Time
I have been taught how to create an action system using RPG Maker's Variables to register the position of NPC's and the player and things like that, so there is now a mini game using this system for everyone to enjoy as my first bit of real practice.
Saturday, 27 June 2015
Decoration!
Now that Goin' Grella is functioning more smoothly meaning people can beta test properly. Aesthetic upgrades can begin to move forward so that it looks prettier and no one will get bored too quickly!
Friday, 12 June 2015
Scavenger Hunt
Originally the hero of our game, Reginald, learned to summon spirits naturally as he leveled up, the same way everyone in an RPG learns new skills.
However, we decided that that's not how spirit's work, so now if you want more than the standard story spirits you need to go out and find them. Some are easy, some are difficult.
Have Fun!
However, we decided that that's not how spirit's work, so now if you want more than the standard story spirits you need to go out and find them. Some are easy, some are difficult.
Have Fun!
Drastic Landscaping
After taking a true look at the forest maps of the game, It is obvious that they are too difficult for new players. So I burned down the trees and planted new ones in an easier layout.
If you think I'm going to post images to show the difference then you're crazy! That's cheating!
If you think I'm going to post images to show the difference then you're crazy! That's cheating!
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